Rollercoaster Tycoon 2 again

posted by Jeff | Friday, September 14, 2007, 2:28 PM | comments: 4

Why, oh why, would I buy a game that's now five years old, again? Well, for ten bucks at Best Buy I have a backup copy and it includes the expansion packs, the second of which I never bought. Frankly this is one of the best games ever made, and I really like the idea of having it hang around.

Alex and I were chatting the other day about this. It runs great on the Intel Macs under Parallels, and it still stands up as one of the most fun games to play. We were actually reminiscing about how we both got it from Target before the release date, even though the registers said they weren't supposed to sell it. The anxiety leading up to the game was a phenomenon.

Most interesting too is that it being a coaster game really had very little to do with its success. It was just a generally fun game all around that people loved to play. And it's staggering that it was the work of one developer. I doubt any game in history has had the production cost to revenue ratio that RCT had.

Of course, this is partly the fall nostalgia kicking in too. I'd really like to spend a couple of hours here and there creating something. It was so much fun.

I still kind of wish I had the pinball machine. Wanna sell the one you won in the contest, Gonch? ;)

It's strange how RCT3 was a total bomb in terms of game quality. Chris Sawyer, who developed the originals, had an amazingly great and well tweaked set of rules that made it fun. Aside from bringing it into the 3D world, Frontier had little else to do. But they did change the game play, and endlessly tweaked it, but never got it right. What a shame that was. Add to that the hopelessly inadequate 3D engine, and it was a disaster. RCT fans felt a great loss.

I also suddenly remembered that I have the CoasterBuzz Games site still up, and it's not going to be compatible with the new CB when I manage to actually deliver it. I'm not sure if that matters or not. The site has had zero uploads in nine months until this week. I'm a little torn.

Gaming just isn't as fun as it used to be. I really think that the constraints of older computers and consoles forced developers and designers to think a lot harder about what made a game fun. You don't see as much of that anymore.


Comments

CPLady

September 14, 2007, 8:36 PM #

I remember the frustration of trying to run RCT3 on my old computer and dealing with it bogging down after about 20 minutes of play. When I got the new PC, I tried again, but frankly, it just didn't play the same and was no longer fun.

You've got me thinking I should install RCT2 on the newer PC (I didn't get RCT2 until after the expansion packs came out) and spend less time playing on-line slots and get back to RCT2 which makes me think a bit more. *grins*

Joe

September 14, 2007, 9:10 PM #

Did they ever fix that RCT2 glitch where around year 10 or so, you'd jump to being in the red? If so, I'll buy it again. Great game, but damn was that annoying.

Jeff

September 14, 2007, 9:20 PM #

I wasn't aware that was a problem. I rarely went ten years, but I don't recall running into that either.

Gonch

September 14, 2007, 10:15 PM #

"I still kind of wish I had the pinball machine. Wanna sell the one you won in the contest, Gonch?"

I probably should sell it. It's been in the garage, all folded up and under wraps since we moved to Dayton. Not enough room in this place for it.

"Aside from bringing it into the 3D world, Frontier had little else to do."

If I had a dollar for every time I said that. They had a sure thing on their hands. Take the game engine and don't do a thing to it - convert the user end to 3D and enjoy the success. The switch to 3D alone would've been enough for the fanbase.

"I also suddenly remembered that I have the CoasterBuzz Games site still up, and it's not going to be compatible with the new CB when I manage to actually deliver it."

I miss the CB Games heyday. I could reminisce like a musician looking back at the 60's. It was such a great time. Lots of really creative people pushing the game to it's limits creatively. Just a lot of fun!

I still push people to CB Games from the RCT downloads sections on Coasterimage. :)


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